The party is escorted deeper into the jungle, learning more about their guide, and the island, in the process.
Ashaña leads the party deeper into Nadros, to a valley seemingly lost to time. Over the course of their walk, he has shifted from an element of nature to more humanoid in appearance. She summons roots from the depths of a pond to create chairs for everyone to sit on. As they pry into the party’s reason for being on the island, Ashaña shares a little insight into the history of Nadros.
Ze reveals that the people that once made this island home repeated some grave mistakes of their past, and ultimately were the cause of their own destruction. When he mentions Umé’s name in her tale, the party’s interest becomes piqued. They realize the once imprisoned deity’s involvement goes deeper than they knew.
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